On Thu, Mar 13, 2025 at 10:17:57AM -0700, Junio C Hamano wrote: > Taylor Blau <me@xxxxxxxxxxxx> writes: > > > Perhaps in the longer term, but I think for the reasons above that the > > existing behavior (plus the new patch from v3, which we should still > > queue) is sufficient. > > The older iteration has a few loose ends <Z8l5hxNjEOALl_g-@xxxxxx> > we would want to tie. Elijah's "decision to combine should be made > at half or below the max size to always make a progress" would also > makes sense. Let's split these two out. This series (or single patch, as it will shortly become in v5) is fixing a legitimate bug in freshening unreachable objects when they appear in multiple cruft packs. That will allow us a little more time to think through the more complicated issues while fixing the more straightforward ones quickly. Thanks, Taylor