shejialuo <shejialuo@xxxxxxxxx> writes: > -static int fsck_error_func(struct fsck_options *o UNUSED, > +static int fsck_error_func(struct fsck_objects_options *o UNUSED, > const struct object_id *oid, > enum object_type object_type, > enum fsck_msg_type msg_type, It is curious that the addition/renaming of fsck_objects_options is presumably to allow fsck_${xyzzy}_options to be added for different $xyzzy (the first one being "refs"), and this function is only about fsck_objects_options. What name would the corresponding error function, called by checkers that take fsck_${xyzzy}_options, be given? fsck_${xyzzy}_error_func()? Shouldn't this be then become fsck_objects_error_func() or something? Having said that. Do we really need such a parallel system between "objects" and other kinds of things being checked that you are introducing with this step? What benefit are we getting from this additional complexity? I would have expected that adding ref-related new members that object consistency checkers has no interest in to the fsck_options structure would be sufficient for the purpose of this series. Or if we really wanted to prepare for more complex future, use of the "union of variants, switched with a tag" pattern to arrange the data this way: struct fsck_options { enum fsck_type { FSCK_OBJECTS, FSCK_REFS, ... } t; union { struct fsck_objects_options objects; struct fsck_refs_options refs; } u; }; would still allow functions like fsck_error_func(), and fsck_set_msg_types(), etc. to work on the common "fsck_options". I dunno.