Re: git pull opinion

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On Nov 5, 2007, at 3:33 PM, Junio C Hamano wrote:

Aghiles <aghilesk@xxxxxxxxx> writes:

Is there an "easier" way to pull into a dirty directory ? I am
asking this to make sure I understand the problem and not
because I find it annoying to type those 4 commands to perform
a pull (although some of my colleagues do find that annoying :).

You need to switch your mindset from centralized SVN workflow.

I don't think wanting to pull in the middle of one's work has anything to do with centralized vs. decentralized, actually, though I do agree that it's a question of workflow.

For maybe 80% of my work, I do things "the git way" (lots of little local commits) and only sync up with other people when I've reached a good stopping point. Those are cases where I'm working in isolation on a new feature or a fix and will publish it as a whole unit when I'm done.

But the other 20% of the time, I'm working closely with another person. For example, I might be working with a front-end developer who is writing some nice snazzy JavaScript or Flash UI code to talk to my server-side code. And in that case, I really do want to be able to pull down his latest changes while I'm still in the middle of working on my own stuff, not least because it's only by testing with the real client -- where the button to invoke a particular piece of code on my side has just been added in the last 2 minutes -- that I can decide whether my work in progress is actually functional or not. (Unit tests only get you partway there.)

In other words, for traditional open-source-style distributed development where each repository is an isolated island that goes off and does its own thing, ignoring the outside world, the recommended git workflow is totally appropriate. It's also appropriate for a lot of in-house non-distributed development.

But for some classes of collaboration, where two or more people are essentially editing the same code base to work on the same feature and their changes are highly interdependent, that workflow is next to useless. There *is* no "I've gotten my code working and am ready to look at other people's changes now" stage until pretty late in the game. This kind of workflow happens a lot in commercial development in my experience.

Before git-stash, I did a lot of "commit; fetch; rebase; reset" sequences to support this kind of tight collaboration. Now it's "stash; fetch; rebase; unstash" which is the same number of commands but is semantically clearer. "fetch; rebase --dirty" or "pull --dirty - s rebase" will be nicer.

-Steve
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