On Mon, Oct 23, 2023 at 06:44:56PM -0400, Taylor Blau wrote: > +struct bulk_checkin_source { > + off_t (*read)(struct bulk_checkin_source *, void *, size_t); > + off_t (*seek)(struct bulk_checkin_source *, off_t); > + > + union { > + struct { > + int fd; > + } from_fd; > + } data; > + > + size_t size; > + const char *path; > +}; The virtual functions combined with the union are a funny mix of object-oriented and procedural code. The bulk_checkin_source has totally virtualized functions, but knows about all of the ancillary data each set of virtualized functions might want. ;) I think the more pure OO version would embed the parent, and have each concrete type define its own struct type, like: struct bulk_checkin_source_fd { struct bulk_checkin_source src; int fd; }; That works great if the code which constructs it knows which concrete type it wants, and can just do: struct bulk_checkin_source_fd src; init_bulk_checkin_source_from_fd(&src, ...); If even the construction is somewhat virtualized, then you are stuck with heap constructors like: struct bulk_checkin_source *bulk_checkin_source_from_fd(...); Not too bad, but you have to remember to free now. Alternatively, I think some of our other OO code just leaves room for a type-specific void pointer, like: struct bulk_checkin_source { ...the usual stuff... void *magic_type_data; }; and then the init_bulk_checkin_source_from_fd() function allocates its own heap struct for the magic_type_data field and sticks the int in there. That said, both of those are a lot more annoying to use in C (more boilerplate, more casting, and more opportunities to get something wrong, including leaks). So I don't mind this in-between state. It is a funny layering violating from an OO standpoint, but it's not like we expect an unbounded set of concrete types to "inherit" from the source struct. -Peff