"Ramkumar Ramachandra" <r@xxxxxxxxxxxx> writes: > I bumped my head thrice (yes, thrice!) by using `git bisect bad > @`. The error displayed to me at the end of one run was the > following: > > Cela signifie que le bogue été corrigé entre ea3595845f5013359b2ba4402f948e454350a74c et > [2e100906d5d0c276335665ffefedb906d21165ca ea3595845f5013359b2ba4402f948e454350a74c]. > error: la bissection a échoué : 'git bisect--helper --bisect-state (null)' a retourné le code erreur -3 > > After the third attempt, I realized: ah yes, computers aren't magic; git-bisect.sh is basically a stupid shell script (no offense!). > > Perhaps git-bisect.sh can ref-parse the arguments before starting its work? Agreed, none of the refs are expected to change during its operation, with the exception of the sneaky `@`. As far as I know, the first thing it does to the command line is to turn them into concrete object names. I do not doubt that you had some problem, and I do not doubt that it was with "git bisect bad" with arguments, but I somehow doubt your diagnosis is correct. In git-bisect.sh, we see: case "$#" in 0) usage ;; *) cmd="$1" get_terms shift case "$cmd" in help) git bisect -h ;; start) git bisect--helper --bisect-start "$@" ;; bad|good|new|old|"$TERM_BAD"|"$TERM_GOOD") git bisect--helper --bisect-state "$cmd" "$@" ;; So "git bisect--helper --bisect-state bad HEAD" is run in your case. Now in builtin/bisect--helper.c::bisect_state(), here is what happpens: * argc is checked to make sure at least one arg is there to give the 'state' (i.e. good or bad) * if there is no arg, the revision that is marked as the given 'state' defaults to "HEAD" * each remaining arg is first passed to get_oid(), turned into a commit object. All of the above should happen way before bisect_next_all() calls check_good_are_ancestors_of_bad(), that eventually calls handle_bad_merge_base() where your "The merge base X is bad" error message comes from. So, perhaps there is something you are not quite telling us, e.g. your problem happens during a replay an old bisect session after HEAD has moved---if we had a bug that records symbolic object names in the replay log, it may produce a nonsense result in such a case (but I doubt that is the case---I am reasonably sure that the log also records concrete object names)? Perhaps you can try again with a better minimum reproducible example? Thanks.