Am 11.09.21 um 19:03 schrieb Jeff King: > On Sat, Sep 11, 2021 at 06:08:38PM +0200, René Scharfe wrote: > >>>> + nth_midxed_object_oid(&oid, m, pos); >>>> + if (oidset_contains(&p->bad_objects, &oid)) >>>> + return 0; >>> >>> Calling nth_midxed_object_oid() implies a memcpy() under the hood. In >>> the old code, we'd skip that in the common case that we had no corrupt >>> objects, but now we'll pay the cost regardless. memcpy() isn't _that_ >>> expensive, but I'd expect this to be a relatively hot code path. >>> >>> Is it worth sticking all of this inside: >>> >>> if (oidset_size(&p->bad_objects)) >>> >>> ? >> >> Hard to say. It would certainly match the old code more closely. Is a >> function call cheaper than copying 32 bytes? Depends on the CPU and >> whether the hash is cached, I guess. And cached it probably is, because >> the caller did a binary search for it.. > > You already have a function call for nth_midxed_object_oid(), so > checking oidset_size() would be a strict improvement. If I read the assembly correctly nth_midxed_object_oid() is inlined by the compiler in my build, as is nth_midxed_pack_entry(). Both are defined in the same file, so other compilers may easily do the same. >> We can pass on the original oid to avoid the nth_midxed_object_oid() >> call, but inlining the whole thing might even be nicer. > > Yeah, it occurs to me that oidset_size() would be a good candidate for > inlining, if that's what you mean. True, but I meant something else (see patch 4/3). :) René