David Kastrup wrote:
Walter Bright <boost@xxxxxxxxxxxxxxx> writes:
A canonical example is that of a loop. Consider a simple C loop over
an array:
void foo(int array[10])
{
for (int i = 0; i < 10; i++)
{ int value = array[i];
... do something ...
}
}
It's simple, but it has a lot of problems:
1) i should be size_t, not int
Wrong. size_t is for holding the size of memory objects in bytes, not
in terms of indices. For indices, the best variable is of the same
type as the declared index maximum size, so here it is typeof(10),
namely int.
The easiest way to show the error is consider the code being ported to a
typical 64 bit C compiler. int's are still 32 bits, yet the array can be
larger than 32 bits. You're right in that what we want to be able to do
is typeof(array dimension), but there is no way to do that automatically
in C, which is my point. If the array dimension changes, you have to
carefully check to make sure every loop dependency on the type is
updated, too.
size_t will always work, however, making it a better choice than int, at
least for C.
2) array is not checked for overflow
Why should it?
Because the 10 array dimension is not statically checked in C. I could
pass it a pointer to 3 ints without the compiler complaining. This makes
it a potential maintenance problem. Also, the maintenance programmer may
change the array dimension in the function signature, but overlook
changing it in the for loop. Again, a maintenance problem.
3) 10 may not be the actual array dimension
Your point is?
Array buffer overflow errors are commonplace in C, because array
dimensions are not automatically checked at either compile or run time.
This is an expensive problem. Some C APIs try to deal with this by
passing a second argument for arrays giving the dimension (snprintf, for
example), but this tends to be sporadic, not conventional. It being
extra work for the programmer inevitably means it doesn't get done.
4) may be more efficient to step through the array with pointers,
rather than indices
No. It is a beginners' and advanced users' mistake to think using
pointers for access is a good idea. Trivial optimizations are what a
compiler is best at, not the user. Using pointer manipulation will
more often than not break loop unrolling, loop reversal, strength
reduction and other things.
C compilers vary widely in the optimizations they'll do for simple
loops. I see often enough attempts by programmers to take such matters
into their own hands. I agree with you on that - and suggest the
language should not tempt the user to do such optimizations.
5) type of array may change, but the type of value may not get
updated
Huh?
Let's say our fearless maintenance programmer decides to make it an
array of longs, not an array of ints. He overlooks changing the type of
value in the loop. Suddenly, things subtly break because of overflows.
Or maybe he changed the int to an unsigned, now the divides in the loop
give different answers. Etc. There really isn't any compiler/language
help in finding these kinds of problems.
6) crashes if array is NULL
Certainly. Your point being?
I consider an array that is NULL to have no members, so instead of
crashing the loop should execute 0 times.
7) only works with arrays and pointers
Since there are only arrays and pointers in C, not really a restriction.
C has structs, too, as well as more complicated user defined
collections. Essentially, you cannot (simply) write generic algorithms
in C, because you cannot (simply) generically express iteration. Of
course, you can still express anything in C if you're willing to work
hard enough to get it. Me, I'm too lazy <g>. It's like why I can't play
chess - everytime I try to play it instead I think about writing a
program to do the hard work for me.
As a programmer, I'm specifying exactly what I want to happen without
much extra puffery. It's less typing, simpler, and more resistant to
bugs.
1) correct loop index type is selected based on the type of array
2) arrays carry with them their dimension, so foreach is guaranteed to
step through the loop the correct number of times
3) implementation decides if pointers will do a better job than
indices, based on the compilation target
4) type of value is inferred automatically from the type of array, so
no worries if the type changes
5) Null arrays have 0 length, so no crashing
6) works with any collection type
Most of those are toy concerns. They prevent problems that don't
actually occur much in practice.
I beg to differ - buffer overflow bugs are common and expensive. The
nice thing about the D loop is it is LESS typing than the C one - you
get the extra robustness for free.
Let's look at the code gen for the inner loop for C:
L8: push [EBX*4][ESI]
call near ptr _bar
inc EBX
add ESP,4
cmp EBX,0Ah
jb L8
and for D:
LE: mov EAX,[EBX]
call near ptr _D4test3barFiZv
add EBX,4
cmp EBX,ESI
jb LE
I think you can see that performance isn't an impediment.
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