>>> Jeff King <peff@xxxxxxxx> schrieb am 24.06.2021 um 17:41 in Nachricht <YNSnlhbE30xDfVMY@xxxxxxxxxxxxxxxxxxxxxxx>: [...] > One thing you may not like, though: both the builtin version and that > patch only put the funcname context in the _first_ hunk of the split. > Doing it for subsequent hunks is much trickier, since there can be a > funcname in the split context itself. E.g.: > > @@ ... @@ void foo() > int x; > - int y = 1; > + int y = 2; > > - x = 3; > + x = 4; > } > > could split into two hunks, both annotated with "void foo()". But: > > @@ ... @@ void foo() > int x; > - x = 3; > + x = 4; > } > void bar() > { > - int y = 1; > + int y = 2; > } > > would be wrong to say "void foo()" for the second hunk. We'd have to > re-scan the interior context lines for a funcname to find it. That's > all-but-impossible in the perl version, but might be do-able in the C > version (since it has easy access to the funcname-matching patterns and > machinery). There always was a related bug (IMHO) that showed the context of the previous function even though the actual change was within a new function (that starts within the context lines). So if that bug were fixed, my guess is that the other would be as well. However I don't know how easy or hard the fix will be. Maybe the "definition" of function context is just different; I don't really know. > > -Peff > > [0] I'm not sure what the timetable is for switching to the C version of > add--interactive. If it's going to be a while, I don't mind moving > forward the other patch I showed. But maybe the time is here to > think about switching the default of add.interactive.useBuiltin, and > ironing out any final bugs?