There's no point in using 8 bits per-directory when 1 bit will do. This saves us 224 bytes per object directory, which ends up being 22MB when dealing with 100K alternates. Signed-off-by: Eric Wong <e@xxxxxxxxx> --- object-file.c | 10 +++++++--- object-store.h | 2 +- 2 files changed, 8 insertions(+), 4 deletions(-) diff --git a/object-file.c b/object-file.c index 6be43c2b60..2c8b9c05f9 100644 --- a/object-file.c +++ b/object-file.c @@ -2463,12 +2463,16 @@ struct oid_array *odb_loose_cache(struct object_directory *odb, { int subdir_nr = oid->hash[0]; struct strbuf buf = STRBUF_INIT; + size_t BM_SIZE = sizeof(odb->loose_objects_subdir_seen[0]) * CHAR_BIT; + uint32_t *bitmap; + uint32_t bit = 1 << (subdir_nr % BM_SIZE); if (subdir_nr < 0 || - subdir_nr >= ARRAY_SIZE(odb->loose_objects_subdir_seen)) + subdir_nr >= ARRAY_SIZE(odb->loose_objects_subdir_seen) * BM_SIZE) BUG("subdir_nr out of range"); - if (odb->loose_objects_subdir_seen[subdir_nr]) + bitmap = &odb->loose_objects_subdir_seen[subdir_nr / BM_SIZE]; + if (*bitmap & bit) return &odb->loose_objects_cache[subdir_nr]; strbuf_addstr(&buf, odb->path); @@ -2476,7 +2480,7 @@ struct oid_array *odb_loose_cache(struct object_directory *odb, append_loose_object, NULL, NULL, &odb->loose_objects_cache[subdir_nr]); - odb->loose_objects_subdir_seen[subdir_nr] = 1; + *bitmap |= bit; strbuf_release(&buf); return &odb->loose_objects_cache[subdir_nr]; } diff --git a/object-store.h b/object-store.h index 20c1cedb75..8fcddf3e65 100644 --- a/object-store.h +++ b/object-store.h @@ -22,7 +22,7 @@ struct object_directory { * * Be sure to call odb_load_loose_cache() before using. */ - char loose_objects_subdir_seen[256]; + uint32_t loose_objects_subdir_seen[8]; /* 256 bits */ struct oid_array loose_objects_cache[256]; /*