On Tue, Jun 22, 2021 at 07:06:43PM +0200, Ævar Arnfjörð Bjarmason wrote: > > @@ -155,9 +156,10 @@ static int add_ref_decoration(const char *refname, const struct object_id *oid, > > return 0; > > } > > > > - obj = parse_object(the_repository, oid); > > - if (!obj) > > + objtype = oid_object_info(the_repository, oid, NULL); > > + if (type < 0) > > return 0; > > + obj = lookup_object_by_type(the_repository, oid, objtype); > > This series looks good. I just wonder if between this and my own > lookup_{blob,tree,tag,commit}_type() in [1] whether exposing some > function between what we have now in parse_object() and > parse_object_buffer() wouldn't also do this for you. > > I.e. in my patch if you pass a type into parse_object_buffer() I think > you'll get the same behavior. Maybe, but I'm having trouble seeing what would be a helpful abstraction. I don't think I'd want to use parse_object_buffer() here; we don't have a buffer at all (and obviously it could learn to handle NULL, but that's extra code there). parse_object_buffer() could call this lookup_object_by_type() to get the struct, which would save it a few lines. But it still has to do the if-else chain for each type, because it does other type-specific things. So I dunno. I would be happy if you came up with something, just because it's nice to minimize the number of places that do this if-else/switch on type. But I have a feeling it's diminishing returns in terms of complexity. If we can at least contain it all to object.c, that's something. -Peff