The lookup_unknown_object() system is not often used and is somewhat confusing. Let's try to explain it a bit more (which is especially important as I'm adding a related but slightly different function in the next commit). Signed-off-by: Jeff King <peff@xxxxxxxx> --- object.h | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/object.h b/object.h index 8bca310713..eb7e481c39 100644 --- a/object.h +++ b/object.h @@ -144,7 +144,18 @@ struct object *parse_object_or_die(const struct object_id *oid, const char *name */ struct object *parse_object_buffer(struct repository *r, const struct object_id *oid, enum object_type type, unsigned long size, void *buffer, int *eaten_p); -/** Returns the object, with potentially excess memory allocated. **/ +/* + * Allocate and return an object struct, even if you do not know the type of + * the object. The returned object may have its "type" field set to a real type + * (if somebody previously called lookup_blob(), etc), or it may be set to + * OBJ_NONE. In the latter case, subsequent calls to lookup_blob(), etc, will + * set the type field as appropriate. + * + * Use this when you do not know the expected type of an object and want to + * avoid parsing it for efficiency reasons. Try to avoid it otherwise; it + * may allocate excess memory, since the returned object must be as large as + * the maximum struct of any type. + */ struct object *lookup_unknown_object(struct repository *r, const struct object_id *oid); struct object_list *object_list_insert(struct object *item, -- 2.32.0.352.gff02c21e72