Am 15.06.21 um 23:45 schrieb Elijah Newren: > On Tue, Jun 15, 2021 at 2:36 PM Johannes Sixt <j6t@xxxxxxxx> wrote: >> >> Am 15.06.21 um 07:16 schrieb Elijah Newren via GitGitGadget: >>> Implement a zealous diff3, or "zdiff3". This new mode is identical to >>> ordinary diff3 except that it allows compaction of common lines between the >>> two sides of history, if those common lines occur at the beginning or end of >>> a conflict hunk. >> >> As a data point, I tried this series (cf9d93e547 en/zdiff3) on my >> criss-cross merge test case that started this adventure, and it produces >> the very same output as diff3; cf. >> https://lore.kernel.org/git/60883e1b-787f-5ec2-a9af-f2f6757d3c43@xxxxxxxx/ > > That's good to hear; your two sides had no common text at the > beginning or end of the conflict hunk, so I wouldn't expect zdiff3 to > change that particular example. > > The XDL_MERGE_FAVOR_BASE idea (cf. > https://lore.kernel.org/git/20210611190235.1970106-1-newren@xxxxxxxxx/), > though would I think simplify the diff3 conflict markers in your > example to > > <<<<<<< HEAD > CClustering ComputeSSLClusters(double threshPercent, const > CDataInfo* scale) const override; > void ComputeDist(DistFunc distFunc, CDoubleArray& dist, > double& minDist, double& maxDist) const; > double EstimateNodeDist2() const override; > std::vector<double> EstimateNeighborMinDist() const override; > ||||||| merged common ancestors > CClustering ComputeClusters(const double* dist, double threshold, > const CDataInfo* scale) const override; > virtual void ComputeDist(DistFunc distFunc, CDoubleArray& dist, > double& minDist, double& maxDist); > virtual void ComputeUMatrix(); > virtual void ComputeKNearest(int K, const double*, > Neighborhood& result) const; > ======= > CClustering ComputeSSLClusters(double threshPercent, > const CDoubleArray& compWeights, const CDataInfo* scale) const override; > static void ComputeDist(const CNetNodeHolder& vecs, CDoubleArray& dist, > double& minDist, double& maxDist); >>>>>>>> no-compweights-in-cnet > > That seems like it might be nicer, but I don't do many criss-cross > merges myself so it'd be nice to get opinions of others like you who > do. That *is* nicer as it is just the regular conflict with some base context. Does that mean that the regular recursive merge is a bit sloppy because it throws away too many conflicts that occur in virtual ancestors? Even if that is the case, I couldn't tell whether that is a disadvantage or not, as I've actually never seen nested conflicts in the past; the diff3 test was the first time I saw one. With the referenced patch applied (after a small tweak around needs_cr to make it compile), my testcase does indeed produce the above conflict under zdiff3 mode. The diff3 mode, OTOH, produces an exceedingly large non-nested and obviously incorrect conflict (I'm not going to post it here): our and their side are large and share a lot of text, but the base part is identical to the above and is far too small. -- Hannes