On Mon, 27 Aug 2007, Junio C Hamano wrote: > Junio C Hamano <gitster@xxxxxxxxx> writes: > > > Instead of treating the "the last used one happened to be on the > > horizon -- try not to drop it" special case, I wonder if it > > makes sense to float the last used delta base object early in > > the window _after_ it is used. Wouldn't we keep more than one > > very recently used delta base objects in the window that way? > > The attached is my quick-and-dirty one. I like this. A LRU sorting of base objects is obviously a good thing to do. Some comments below. [...] > diff --git a/builtin-pack-objects.c b/builtin-pack-objects.c > index 9b3ef94..2a5ea29 100644 > --- a/builtin-pack-objects.c > +++ b/builtin-pack-objects.c > @@ -1439,6 +1439,61 @@ static void free_unpacked(struct unpacked *n) > n->depth = 0; > } > > +static void shift_base(int idx, int window, struct unpacked *array, struct object_entry *delta_base) > +{ > + /* > + * The delta_base was a useful one to deltify the object at > + * idx (circular). Shift the contents of array (circular > + * buffer) so that it will be evicted last. > + */ > + int good_base, good_at; > + struct unpacked swap; > + > + for (good_base = 0; good_base < window; good_base++) > + if (array[good_base].entry == delta_base) > + break; > + if (window <= good_base) > + die("Junio is an idiot"); > + > + if (window <= ++idx) > + idx = 0; <ranting again> I cannot do otherwise but hate this notation. Just for this one I had to spend at least 5 seconds thinking about it before I could convince myself it is OK. It annoyed me so much that I switched the condition around in my local copy. I acknowledge your maintainer priviledges, but I couldn't stop myself making noise about this again anyway. </ranting again> > + /* > + * The entry at idx modulo window will be evicted first during > + * the next round. Where in the next window is the good_base > + * found? > + */ > + good_at = (good_base + window - idx) % window; > + > + /* > + * If it is already at the furthest edge, nothing needs to be done. > + */ > + if (good_at == window - 1) > + return; This condition will never occur because, upon entering this function, idx points to the _current_ object which is never considered as a base (can't deltify against self). So you probably should avoid increasing idx. Yet I think it would be clearer if you had this instead (assuming idx unchanged): /* How far is the good base from the front of the window? */ good_dist = (window + idx - good_base) % window; /* If it is already at the furthest edge, nothing needs to be done. */ if (good_dist <= 1) return; /* Otherwise, stash it away, shift the others down and swap it in. */ swap = array[good_base]; dst = good_base; while (--good_dist > 0) { src = (dst + 1) % window; array[dst] = array[src]; dst = src; } array[dst] = swap; > + swap = array[good_base]; > + > + while (good_at < window) { This also had the effect of moving down the current object, i.e. the one that was just deltified. Maybe this is a good thing, in which case the "if (good_dist <= 1)" above can be deleted and "while (good_dist-- > 0)" used instead. Nicolas - To unsubscribe from this list: send the line "unsubscribe git" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html