[PATCH v3 12/16] Documentation/technical: describe multi-pack reverse indexes

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As a prerequisite to implementing multi-pack bitmaps, motivate and
describe the format and ordering of the multi-pack reverse index.

The subsequent patch will implement reading this format, and the patch
after that will implement writing it while producing a multi-pack index.

Co-authored-by: Jeff King <peff@xxxxxxxx>
Signed-off-by: Jeff King <peff@xxxxxxxx>
Signed-off-by: Taylor Blau <me@xxxxxxxxxxxx>
---
 Documentation/technical/pack-format.txt | 83 +++++++++++++++++++++++++
 1 file changed, 83 insertions(+)

diff --git a/Documentation/technical/pack-format.txt b/Documentation/technical/pack-format.txt
index 1faa949bf6..4bbbb188a4 100644
--- a/Documentation/technical/pack-format.txt
+++ b/Documentation/technical/pack-format.txt
@@ -379,3 +379,86 @@ CHUNK DATA:
 TRAILER:
 
 	Index checksum of the above contents.
+
+== multi-pack-index reverse indexes
+
+Similar to the pack-based reverse index, the multi-pack index can also
+be used to generate a reverse index.
+
+Instead of mapping between offset, pack-, and index position, this
+reverse index maps between an object's position within the MIDX, and
+that object's position within a pseudo-pack that the MIDX describes
+(i.e., the ith entry of the multi-pack reverse index holds the MIDX
+position of ith object in pseudo-pack order).
+
+To clarify the difference between these orderings, consider a multi-pack
+reachability bitmap (which does not yet exist, but is what we are
+building towards here). Each bit needs to correspond to an object in the
+MIDX, and so we need an efficient mapping from bit position to MIDX
+position.
+
+One solution is to let bits occupy the same position in the oid-sorted
+index stored by the MIDX. But because oids are effectively random, there
+resulting reachability bitmaps would have no locality, and thus compress
+poorly. (This is the reason that single-pack bitmaps use the pack
+ordering, and not the .idx ordering, for the same purpose.)
+
+So we'd like to define an ordering for the whole MIDX based around
+pack ordering, which has far better locality (and thus compresses more
+efficiently). We can think of a pseudo-pack created by the concatenation
+of all of the packs in the MIDX. E.g., if we had a MIDX with three packs
+(a, b, c), with 10, 15, and 20 objects respectively, we can imagine an
+ordering of the objects like:
+
+    |a,0|a,1|...|a,9|b,0|b,1|...|b,14|c,0|c,1|...|c,19|
+
+where the ordering of the packs is defined by the MIDX's pack list,
+and then the ordering of objects within each pack is the same as the
+order in the actual packfile.
+
+Given the list of packs and their counts of objects, you can
+na&iuml;vely reconstruct that pseudo-pack ordering (e.g., the object at
+position 27 must be (c,1) because packs "a" and "b" consumed 25 of the
+slots). But there's a catch. Objects may be duplicated between packs, in
+which case the MIDX only stores one pointer to the object (and thus we'd
+want only one slot in the bitmap).
+
+Callers could handle duplicates themselves by reading objects in order
+of their bit-position, but that's linear in the number of objects, and
+much too expensive for ordinary bitmap lookups. Building a reverse index
+solves this, since it is the logical inverse of the index, and that
+index has already removed duplicates. But, building a reverse index on
+the fly can be expensive. Since we already have an on-disk format for
+pack-based reverse indexes, let's reuse it for the MIDX's pseudo-pack,
+too.
+
+Objects from the MIDX are ordered as follows to string together the
+pseudo-pack. Let _pack(o)_ return the pack from which _o_ was selected
+by the MIDX, and define an ordering of packs based on their numeric ID
+(as stored by the MIDX). Let _offset(o)_ return the object offset of _o_
+within _pack(o)_. Then, compare _o~1~_ and _o~2~_ as follows:
+
+  - If one of _pack(o~1~)_ and _pack(o~2~)_ is preferred and the other
+    is not, then the preferred one sorts first.
++
+(This is a detail that allows the MIDX bitmap to determine which
+pack should be used by the pack-reuse mechanism, since it can ask
+the MIDX for the pack containing the object at bit position 0).
+
+  - If _pack(o~1~) &ne; pack(o~2~)_, then sort the two objects in
+    descending order based on the pack ID.
+
+  - Otherwise, _pack(o~1~) &equals; pack(o~2~)_, and the objects are
+    sorted in pack-order (i.e., _o~1~_ sorts ahead of _o~2~_ exactly
+    when _offset(o~1~) &lt; offset(o~2~)_).
+
+In short, a MIDX's pseudo-pack is the de-duplicated concatenation of
+objects in packs stored by the MIDX, laid out in pack order, and the
+packs arranged in MIDX order (with the preferred pack coming first).
+
+Finally, note that the MIDX's reverse index is not stored as a chunk in
+the multi-pack-index itself. This is done because the reverse index
+includes the checksum of the pack or MIDX to which it belongs, which
+makes it impossible to write in the MIDX. To avoid races when rewriting
+the MIDX, a MIDX reverse index includes the MIDX's checksum in its
+filename (e.g., `multi-pack-index-xyz.rev`).
-- 
2.30.0.667.g81c0cbc6fd




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