From: Jeff Hostetler <jeffhost@xxxxxxxxxxxxx> Create a wrapper class for `unix_stream_listen()` that uses a ".lock" lockfile to create the unix domain socket in a race-free manner. Unix domain sockets have a fundamental problem on Unix systems because they persist in the filesystem until they are deleted. This is independent of whether a server is actually listening for connections. Well-behaved servers are expected to delete the socket when they shutdown. A new server cannot easily tell if a found socket is attached to an active server or is leftover cruft from a dead server. The traditional solution used by `unix_stream_listen()` is to force delete the socket pathname and then create a new socket. This solves the latter (cruft) problem, but in the case of the former, it orphans the existing server (by stealing the pathname associated with the socket it is listening on). We cannot directly use a .lock lockfile to create the socket because the socket is created by `bind(2)` rather than the `open(2)` mechanism used by `tempfile.c`. As an alternative, we hold a plain lockfile ("<path>.lock") as a mutual exclusion device. Under the lock, we test if an existing socket ("<path>") is has an active server. If not, we create a new socket and begin listening. Then we use "rollback" to delete the lockfile in all cases. This wrapper code conceptually exists at a higher-level than the core unix_stream_connect() and unix_stream_listen() routines that it consumes. It is isolated in a wrapper class for clarity. Signed-off-by: Jeff Hostetler <jeffhost@xxxxxxxxxxxxx> --- Makefile | 1 + contrib/buildsystems/CMakeLists.txt | 2 +- unix-stream-server.c | 128 ++++++++++++++++++++++++++++ unix-stream-server.h | 36 ++++++++ 4 files changed, 166 insertions(+), 1 deletion(-) create mode 100644 unix-stream-server.c create mode 100644 unix-stream-server.h diff --git a/Makefile b/Makefile index d3c42d3f4f9f..012694276f6d 100644 --- a/Makefile +++ b/Makefile @@ -1665,6 +1665,7 @@ ifdef NO_UNIX_SOCKETS BASIC_CFLAGS += -DNO_UNIX_SOCKETS else LIB_OBJS += unix-socket.o + LIB_OBJS += unix-stream-server.o endif ifdef USE_WIN32_IPC diff --git a/contrib/buildsystems/CMakeLists.txt b/contrib/buildsystems/CMakeLists.txt index 40c9e8e3bd9d..c94011269ebb 100644 --- a/contrib/buildsystems/CMakeLists.txt +++ b/contrib/buildsystems/CMakeLists.txt @@ -243,7 +243,7 @@ if(CMAKE_SYSTEM_NAME STREQUAL "Windows") elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux") add_compile_definitions(PROCFS_EXECUTABLE_PATH="/proc/self/exe" HAVE_DEV_TTY ) - list(APPEND compat_SOURCES unix-socket.c) + list(APPEND compat_SOURCES unix-socket.c unix-stream-server.c) endif() if(CMAKE_SYSTEM_NAME STREQUAL "Windows") diff --git a/unix-stream-server.c b/unix-stream-server.c new file mode 100644 index 000000000000..5dfe2a9ac2c0 --- /dev/null +++ b/unix-stream-server.c @@ -0,0 +1,128 @@ +#include "cache.h" +#include "lockfile.h" +#include "unix-socket.h" +#include "unix-stream-server.h" + +#define DEFAULT_LOCK_TIMEOUT (100) + +/* + * Try to connect to a unix domain socket at `path` (if it exists) and + * see if there is a server listening. + * + * We don't know if the socket exists, whether a server died and + * failed to cleanup, or whether we have a live server listening, so + * we "poke" it. + * + * We immediately hangup without sending/receiving any data because we + * don't know anything about the protocol spoken and don't want to + * block while writing/reading data. It is sufficient to just know + * that someone is listening. + */ +static int is_another_server_alive(const char *path, + const struct unix_stream_listen_opts *opts) +{ + int fd = unix_stream_connect(path, opts->disallow_chdir); + if (fd >= 0) { + close(fd); + return 1; + } + + return 0; +} + +int unix_stream_server__create( + const char *path, + const struct unix_stream_listen_opts *opts, + long timeout_ms, + struct unix_stream_server_socket **new_server_socket) +{ + struct lock_file lock = LOCK_INIT; + int fd_socket; + struct unix_stream_server_socket *server_socket; + + *new_server_socket = NULL; + + if (timeout_ms < 0) + timeout_ms = DEFAULT_LOCK_TIMEOUT; + + /* + * Create a lock at "<path>.lock" if we can. + */ + if (hold_lock_file_for_update_timeout(&lock, path, 0, timeout_ms) < 0) + return -1; + + /* + * If another server is listening on "<path>" give up. We do not + * want to create a socket and steal future connections from them. + */ + if (is_another_server_alive(path, opts)) { + rollback_lock_file(&lock); + errno = EADDRINUSE; + return -2; + } + + /* + * Create and bind to a Unix domain socket at "<path>". + */ + fd_socket = unix_stream_listen(path, opts); + if (fd_socket < 0) { + int saved_errno = errno; + rollback_lock_file(&lock); + errno = saved_errno; + return -1; + } + + server_socket = xcalloc(1, sizeof(*server_socket)); + server_socket->path_socket = strdup(path); + server_socket->fd_socket = fd_socket; + lstat(path, &server_socket->st_socket); + + *new_server_socket = server_socket; + + /* + * Always rollback (just delete) "<path>.lock" because we already created + * "<path>" as a socket and do not want to commit_lock to do the atomic + * rename trick. + */ + rollback_lock_file(&lock); + + return 0; +} + +void unix_stream_server__free( + struct unix_stream_server_socket *server_socket) +{ + if (!server_socket) + return; + + if (server_socket->fd_socket >= 0) { + if (!unix_stream_server__was_stolen(server_socket)) + unlink(server_socket->path_socket); + close(server_socket->fd_socket); + } + + free(server_socket->path_socket); + free(server_socket); +} + +int unix_stream_server__was_stolen( + struct unix_stream_server_socket *server_socket) +{ + struct stat st_now; + + if (!server_socket) + return 0; + + if (lstat(server_socket->path_socket, &st_now) == -1) + return 1; + + if (st_now.st_ino != server_socket->st_socket.st_ino) + return 1; + if (st_now.st_dev != server_socket->st_socket.st_dev) + return 1; + + if (!S_ISSOCK(st_now.st_mode)) + return 1; + + return 0; +} diff --git a/unix-stream-server.h b/unix-stream-server.h new file mode 100644 index 000000000000..ef9241d0ef70 --- /dev/null +++ b/unix-stream-server.h @@ -0,0 +1,36 @@ +#ifndef UNIX_STREAM_SERVER_H +#define UNIX_STREAM_SERVER_H + +#include "unix-socket.h" + +struct unix_stream_server_socket { + char *path_socket; + struct stat st_socket; + int fd_socket; +}; + +/* + * Create a Unix Domain Socket at the given path under the protection + * of a '.lock' lockfile. + * + * Returns 0 on success, -1 on error, -2 if socket is in use. + */ +int unix_stream_server__create( + const char *path, + const struct unix_stream_listen_opts *opts, + long timeout_ms, + struct unix_stream_server_socket **server_socket); + +/* + * Close and delete the socket. + */ +void unix_stream_server__free( + struct unix_stream_server_socket *server_socket); + +/* + * Return 1 if the inode of the pathname to our socket changes. + */ +int unix_stream_server__was_stolen( + struct unix_stream_server_socket *server_socket); + +#endif /* UNIX_STREAM_SERVER_H */ -- gitgitgadget