On Wed, Feb 19, 2020 at 02:09:48PM -0800, Junio C Hamano wrote: > Emily Shaffer <emilyshaffer@xxxxxxxxxx> writes: > > > launch_specified_editor() has a handful of exit points, of three kinds: > > 1. return error(something) > > 2. raise(sigsomething) > > 3. return 0 > > a. when the editor process closed happily, but the user supplied > > NULL instead of a buffer. That is, the user didn't want the > > contents of the editor given back to them in a strbuf. > > b. when the editor process closed happily and the user's supplied > > buffer was filled with the file's contents with no issue. > > > > So I think we can check "yes" here. > > Heh. If we raised a signal to kill ourselves, then we won't be > returning a value from launch_editor() anyway. That case won't > affect the "between returning negation or !!, which is more > appropriate?" discussion, I think. > > >> - we MUST NOT care to differenciate different error codes returned > >> from launch_editor(). IOW, we must be fine to give the invoker > >> of the program only 0 (success) or 1 (unspecified failure). > > I actually think this holds for the codepath. A failure from > start_command() returns error(), and finish_command() that waits for > the spawned editor process to complete yields the exit status from > the editor, but unless we re-raise the signal that killed the editor > process to ourselves, we just turn any non-zero exit into "return > error()", so it is safe to say launch_editor() can return either 0 > or -1 and nothing else. Would we later want to tell callers of > launch_editor() how/why the editor session failed by returning > something else? I do not offhand think of any---we do not even > differenciate between failure to start (e.g. misspelt command name > for the editor) and other failures WITH the return value and > consider it sufficient to tell the user with different error > message right now. > > So in practice returning -launch_editor() and !!launch_editor() > would not make any difference, I would think. Then, let's do the least surprising thing. I'll switch it to !! for the next reroll.