Re: [PATCH 09/23] fsck: unify object-name code

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Jeff King <peff@xxxxxxxx> writes:

> Heh. I originally wrote just "put" and "get" for brevity, but then
> worried that wasn't clear enough. Let's just use the full names. We can
> afford the extra few bytes, and it makes it easier if we later need to
> grep for them or whatever. Here's a replacement patch (I won't send the
> whole series just yet, as it seems it hasn't gotten a whole lot of
> review so far).

It seems that you sent the original instead X-<.

I'll just replace the original 09/23 with the following squashed in
for now.

Thanks.

 fsck.h | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/fsck.h b/fsck.h
index f6f0c40060..6228f0b2d4 100644
--- a/fsck.h
+++ b/fsck.h
@@ -73,13 +73,13 @@ int fsck_finish(struct fsck_options *options);
  * If fsck_enable_object_names() has not been called, all other functions are
  * noops.
  *
- * Use put_object_name() to seed initial names (e.g. from refnames); the fsck
- * code will extend that while walking trees, etc.
+ * Use fsck_put_object_name() to seed initial names (e.g. from refnames); the
+ * fsck code will extend that while walking trees, etc.
  *
- * Use get_object_name() to get a single name (or NULL if none). Or the more
- * convenient describe_object(), which always produces an output string with
- * the oid combined with the name (if any). Note that the return value points
- * to a rotating array of static buffers, and may be invalidated by a
+ * Use fsck_get_object_name() to get a single name (or NULL if none). Or the
+ * more convenient describe_object(), which always produces an output string
+ * with the oid combined with the name (if any). Note that the return value
+ * points to a rotating array of static buffers, and may be invalidated by a
  * subsequent call.
  */
 void fsck_enable_object_names(struct fsck_options *options);



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