On Sun, 8 Jul 2007, Linus Torvalds wrote: > > In other words, just look at how the variables "struct unpacked *array" > (the whole window array) and the "struct unpacked *n" (the "next entry" in > the array using a simple circular queue using "idx") are accessed. Side note: a limit based on object sizes is likely a much better way to handle the window than just a "number of objects" thing ever was. Doing the size in number of objects was easier, and is fine for source code that tends to have a reasonably normal distribution of sized, but yeah, if you have a few really big objects with lots of history, then it's likely the wrong thing to do just because it can get really expensive. Linus - To unsubscribe from this list: send the line "unsubscribe git" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html