Jeff King <peff@xxxxxxxx> writes: > I do also think in the long run we should be fixing the "unreachable > always become loose" issues. I think I've seen an idea of collecting them into a garbage pack floated for at least a few times here. What are the downsides? We no longer will know when these unreachable ones were last accessed individually so we need to come up with a different policy around their expiration? As the common traits among objects in such a garbage pack (iow the way we discover the objects that need to be placed in there) does not involve path information and we lose the ability to compress them well?