Re: [PATCH v2 15/16] fsck: reduce word legos to help i18n

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Nguyễn Thái Ngọc Duy  <pclouds@xxxxxxxxx> writes:

>  static const char *describe_object(struct object *obj)
>  {
> -	static struct strbuf buf = STRBUF_INIT;
> -	char *name = name_objects ?
> -		lookup_decoration(fsck_walk_options.object_names, obj) : NULL;
> +	static struct strbuf bufs[4] = {
> +		STRBUF_INIT, STRBUF_INIT, STRBUF_INIT, STRBUF_INIT
> +	};

If you need to repeat _INIT anyway, perhaps you want to actively
omit the 4 from above, no?  If you typed 6 by mistake instead, you'd
be in trouble when using the last two elements.

>  static int objerror(struct object *obj, const char *err)
>  {
>  	errors_found |= ERROR_OBJECT;
> -	objreport(obj, "error", err);
> +	fprintf_ln(stderr, "error in %s %s: %s",
> +		   printable_type(obj), describe_object(obj), err);
>  	return -1;
>  }

Makes sense.

>  static int fsck_error_func(struct fsck_options *o,
>  	struct object *obj, int type, const char *message)
>  {
> -	objreport(obj, (type == FSCK_WARN) ? "warning" : "error", message);
> -	return (type == FSCK_WARN) ? 0 : 1;
> +	if (type == FSCK_WARN) {
> +		fprintf_ln(stderr, "warning in %s %s: %s",
> +			   printable_type(obj), describe_object(obj), message);
> +		return 0;
> +	}
> +
> +	fprintf_ln(stderr, "error in %s %s: %s",
> +		   printable_type(obj), describe_object(obj), message);
> +	return 1;

Make it look more symmetrical like the original, perhaps by

	if (type == FSCK_WARN) {
		...
		return 0;
	} else { /* FSCK_ERROR */
		...
		return 1;
	}

Actually, wouldn't it be clearer to see what is going on, if we did
it like this instead?

	const char *fmt = (type == FSCK_WARN) 
		? N_("warning in %s %s: %s")
		: N_("error in %s %s: %s");
	fprintf_ln(stderr, _(fmt),
		   printable_type(obj), describe_object(obj), message);
	return (type == FSCK_WARN) ? 0 : 1;

It would show that in either case we show these three things in the
message.  I dunno.



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