oidset_insert() returns 1 if the object ID is already in the set and doesn't add it again, or 0 if it hadn't been present. Make use of that fact instead of checking with an extra oidset_contains() call. Signed-off-by: Rene Scharfe <l.s.r@xxxxxx> --- sequencer.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/sequencer.c b/sequencer.c index ddb41a62d9..6387c9ee6e 100644 --- a/sequencer.c +++ b/sequencer.c @@ -4146,9 +4146,7 @@ static int make_script_with_merges(struct pretty_print_context *pp, struct object_id *oid = &parent->item->object.oid; if (!oidset_contains(&interesting, oid)) continue; - if (!oidset_contains(&child_seen, oid)) - oidset_insert(&child_seen, oid); - else + if (oidset_insert(&child_seen, oid)) label_oid(oid, "branch-point", &state); } -- 2.19.0