> -----Original Message----- > From: Duy Nguyen <pclouds@xxxxxxxxx> > Sent: Wednesday, May 2, 2018 1:02 PM > To: Stefan Beller <sbeller@xxxxxxxxxx> > Cc: Git Mailing List <git@xxxxxxxxxxxxxxx>; Jameson Miller > <jamill@xxxxxxxxxxxxx> > Subject: Re: [PATCH 00/13] object store: alloc > > On Tue, May 1, 2018 at 11:33 PM, Stefan Beller <sbeller@xxxxxxxxxx> wrote: > > I also debated if it is worth converting alloc.c via this patch series > > or if it might make more sense to use the new mem-pool by Jameson[1]. > > > > I vaguely wonder about the performance impact, as the object > > allocation code seemed to be relevant in the past. > > If I remember correctly, alloc.c was added because malloc() has too high > overhead per allocation (and we create like millions of them). As long as you > keep allocation overhead low, it should be ok. Note that we allocate a lot more > than the mem-pool's main target (cache entries if I remember correctly). We > may have a couple thousands cache entries. We already deal with a couple > million of struct object. The work to move cache entry allocation onto a memory pool was motivated by the fact that we are looking at indexes with millions of entries. If there is scaling concern with the current version of mem-pool, we would like to address it there as well. Or if there is improvements that can be shared, that would be nice as well. > -- > Duy