RE: [PATCH 00/13] object store: alloc

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> -----Original Message-----
> From: Duy Nguyen <pclouds@xxxxxxxxx>
> Sent: Wednesday, May 2, 2018 1:02 PM
> To: Stefan Beller <sbeller@xxxxxxxxxx>
> Cc: Git Mailing List <git@xxxxxxxxxxxxxxx>; Jameson Miller
> <jamill@xxxxxxxxxxxxx>
> Subject: Re: [PATCH 00/13] object store: alloc
> 
> On Tue, May 1, 2018 at 11:33 PM, Stefan Beller <sbeller@xxxxxxxxxx> wrote:
> > I also debated if it is worth converting alloc.c via this patch series
> > or if it might make more sense to use the new mem-pool by Jameson[1].
> >
> > I vaguely wonder about the performance impact, as the object
> > allocation code seemed to be relevant in the past.
> 
> If I remember correctly, alloc.c was added because malloc() has too high
> overhead per allocation (and we create like millions of them). As long as you
> keep allocation overhead low, it should be ok. Note that we allocate a lot more
> than the mem-pool's main target (cache entries if I remember correctly). We
> may have a couple thousands cache entries.  We already deal with a couple
> million of struct object.

The work to move cache entry allocation onto a memory pool was motivated by
the fact that we are looking at indexes with millions of entries. If there is scaling
concern with the current version of mem-pool, we would like to address it there
as well. Or if there is improvements that can be shared, that would be nice as well.

> --
> Duy





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