Stefan Beller <sbeller@xxxxxxxxxx> writes: > Thanks Junio for review of this series! > The only change in this version of the series is > > --- a/unpack-trees.c > +++ b/unpack-trees.c > @@ -2140,7 +2140,7 @@ int oneway_merge(const struct cache_entry * const *src, > update |= CE_UPDATE; > } > if (S_ISGITLINK(old->ce_mode) && should_update_submodules() && > - !verify_uptodate(old, o)) > + o->update && !verify_uptodate(old, o)) > update |= CE_UPDATE; > add_entry(o, old, update, 0); > Sounds OK. I wonder why o->update is not at the very beginning of the &&-chain, though. After all, the one above this addition begins with o->reset && o->update *not* because of the performance concern, but primarily due to logic flow. I.e. "if we are resetting and updating the working tree, then..." comes first before saying "we may need to flip CE_UPDATE bit in update variable if the file in the working tree is not up to date and it is within a narrow checkout area". Of course, because verify_uptodate() is rather expensive, checking o->update before that makes sense from micro-optimization's point of view, too. So after thinking aloud like the above, I am reasonably sure that you want to check o->update as the very first thing in this new if statement. > v2: > I dropped the patch to `same()` as I realized we only need to fix the > oneway_merge function, the others (two, three way merge) are fine as > they have the checks already in place. This is a bit flawed argument, no? Checking working tree paths unconditionally in same(), which does not even know if we are touching the working tree paths, is broken. Unless "they have the checks already in place" refers to checks that bypasses calls to same() when we are not touching working tree paths, that is, but obviously that is not what is going on. Will queue. Thanks for working on this.