On Fri, 8 Dec 2017 04:55:11 -0500 Jeff King <peff@xxxxxxxx> wrote: > I have mixed feelings. On the one hand, compiling and running the code > ensures that those things actually work. On the other hand, I expect you > can make a much clearer example if instead of having running code, you > show snippets of almost-code. > > E.g.: > > struct decoration d = { NULL }; > > add_decoration(&d, obj, "foo"); > ... > str = lookup_decoration(obj); > > pretty much gives the relevant overview, with very little boilerplate. > Yes, it omits things like the return value of add_decoration(), but > those sorts of details are probably better left to the function > docstrings. The part about iterating over all entries should probably also be shown too. Besides that, I'm OK with having a simplified example in documentation too, but I'll wait and see if others have any opinions before making any changes. > Other than that philosophical point, the documentation you added looks > pretty good to me. Two possible improvements to the API we could do on > top: > > 1. Should there be a DECORATION_INIT macro (possibly taking the "name" > as an argument)? (Actually, the whole name thing seems like a > confusing and bad API design in the first place). Agreed about the "name" thing. I'll add a DECORATION_INIT when I make the next reroll, but I think that having it with no argument is best (and instantiating "name" with NULL). > 2. This is really just an oidmap to a void pointer. I wonder if we > ought to be wrapping that code (I think we still want some > interface so that the caller doesn't have to declare their own > structs). It is slightly different from oidmap in that this uses "struct object *" as a key whereas oidmap uses "struct object_id", meaning that a user of "decorate" must already have objects allocated or be willing to allocate them, whereas a user of "oidmap" doesn't. Having said that, it is true that perhaps we have too many data structures doing similar things.