On Wed, Nov 29, 2017 at 06:42:54PM -0800, vit via Git for human beings wrote: > I'm looking for ways to improve fetch/pull/clone time for large git > (mono)repositories with unrelated source trees (that span across multiple > services). > I've found sparse checkout approach appealing and helpful for most of > client-side operations (e.g. status, reset, commit, add etc) > The problem is that there is no feature like sparse fetch/pull in git, this > means that ALL objects in unrelated trees are always fetched. > It takes a lot of time for large repositories and results in some practical > scalability limits for git. > This forced some large companies like Facebook and Google to move to > Mercurial as they were unable to improve client-side experience with git > and Microsoft has developed GVFS which seems to be a step back to CVCS > world. [...] (To anyone interested, there's a cross-post to the main Git list which Vitaly failed to mention: [1]. I think it could spark some interesting discussion.) As to the essence of the question, I think you blame GVFS for no real reason. While Microsoft is being Microsoft — their implementation of GVFS is written in .NET and *requires* Windows 10 (this one is beyond me), it's based on an open protocol [2] which basically assumes the presence of a RESTful HTTP endpoint at the "Git server side" and apparently designed to work well with the repository format the current stock Git uses which makes it implementable on both sides by anyone interested. The second hint I have is that the idea of fetching data lazily is being circulated among the Git developers for some time already, and something is really being done in this venue so you could check and see what's there [3, 4] and maybe trial it and help out those who works on this stuff. 1. https://public-inbox.org/git/CANxXvsMbpBOSRKaAi8iVUikfxtQp=kofZ60N0pHXs+R+q1k3_Q@xxxxxxxxxxxxxx/ 2. https://github.com/Microsoft/GVFS/blob/master/Protocol.md 3. https://public-inbox.org/git/?q=lazy+fetch 4. https://public-inbox.org/git/?q=partial+clone