On Mon, Oct 02, 2017 at 04:48:48PM -0700, Brandon Williams wrote: > > Some replies to v1 [1] [2] seem to indicate that simpler non-duplicated > > code should be preferred over optimizing away the storage of the 4-byte > > hash code, and I have no objection to that, so I have updated this code > > to be a thin wrapper over hashmap with the 4-byte overhead. > > > > After this patch, if the 4-byte overhead is found to be too much, we can > > migrate to something similar to v1 relatively easily. > > > > I decided not to go with the util pointer method because we will not be > > able to migrate away from it so easily if need be. > > This makes me a bit sad because I tend to lean more towards making > things simpler. I'm still a supporter of the 'util' pointer but I > understand why we would choose otherwise. Right, I kind of wonder if this has fallen into an uncanny value where we have this almost-hashmap infrastructure, but the end result is not significantly easier to use than a plain-old hashmap. I.e., it looks like you still have to declare something like: struct my_data { struct oidmap_entry oid; int value; /* mapping to an int */ }; and handle the allocation of the entry yourself. If we instead just adding an oidhash() and oidcmpfn(), then callers could those directly. The invocations are a _little_ longer with a raw hashmap, but not much (as you can see from the actual oidmap implementation, and the changes to oidset). I dunno. I'm not against it per se. The API _is_ a little nicer, but I just wonder if there's a downside to even the thin wrapper, in that callers are no longer free to use other parts of the hashmap API. If I saw some converted callers I might be more convinced. -Peff