Re: [PATCH] die routine: change recursion limit from 1 to 1024

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On Wed, Jun 21 2017, Simon Ruderich jotted:

> On Tue, Jun 20, 2017 at 08:49:59PM +0200, Ævar Arnfjörð Bjarmason wrote:
>> If I understand you correctly this on top:
>>
>>     diff --git a/usage.c b/usage.c
>>     index 1c198d4882..f6d5af2bb4 100644
>>     --- a/usage.c
>>     +++ b/usage.c
>>     @@ -46,7 +46,19 @@ static int die_is_recursing_builtin(void)
>>      	static int dying;
>>      	static int recursion_limit = 1024;
>>
>>     -	return dying++ > recursion_limit;
>>     +	dying++;
>>     +
>>     +	if (!dying) {
>
> This will never trigger as dying was incremented two lines
> before. But I think it's already handled by the dying <
> recursion_limit case so we can just omit it.
>
>>     +		/* ok, normal */
>>     +		return 0;
>>     +	} else if (dying < recursion_limit) {
>>     +		/* only show the warning once */
>>     +		if (dying == 1)
>>     +			warning("die() called many times. Recursion error or racy threaded death!");
>>     +		return 0; /* don't bail yet */
>>     +	} else {
>>     +		return 1;
>>     +	}
>>      }
>
> Maybe restructure it like this:
>
>     dying++
>     if (dying > recursion_limit)
>         return 1;
>     if (dying == 1)
>         warning();
>     return 0;

Thanks, silly mistake. Will fix.

> Btw. is there a reason why recursion_limit is a static variable
> and not a constant/define?

Nope, will make it a const. Thanks.



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