Johannes Schindelin <johannes.schindelin@xxxxxx> writes: > Note that this patch opts for decorating the objects with plain strings > instead of full-blown structs (à la `struct rev_name` in the code of > the `git name-rev` command), for several reasons: > > - the code is much simpler than if it had to work with structs that > describe arbitrarily long names such as "master~14^2~5:builtin/am.c", > > - the string processing is actually quite light-weight compared to the > rest of fsck's operation, > > - the caller of fsck_walk() is expected to provide names for the > starting points, and using plain and simple strings is just the > easiest way to do that. Simpler is good; we can always optimize something well-isolated like this later if it proves necessary. > +static char *get_object_name(struct fsck_options *options, struct object *obj) > +{ > + return options->object_names ? > + lookup_decoration(options->object_names, obj) : NULL; > +} > + > +static void put_object_name(struct fsck_options *options, struct object *obj, > + const char *fmt, ...) > +{ > + va_list ap; > + char *existing = lookup_decoration(options->object_names, obj); > + struct strbuf buf = STRBUF_INIT; When reading a few early calling sites, it wasn't quite obvious how the code avoids the "naming" when .object_names decoration is not initialized (which is tied to the --name-objects option to decide if the feature needs to be triggered). The current "if get_object_name for the containing object gives us NULL, then we refrain from calling put_object_name()" may be good enough, but having an early return similar to get_object_name() would make it easier to grok, i.e. get_object_name(...) { if (!options->object_names) return NULL; return lookup_decoration(...); } put_object_name(...) { ... decls ... if (!options->object_names) return NULL; existing = lookup_decoration(...); if (existing) return existing; ... } It is a minor point, as the caller needs to check "name" that is the value returned from get_object_name() for the containing object to avoid wasting cycles to compute the parameters to pass to put_object_name() anyway. > while (tree_entry(&desc, &entry)) { > int result; > > + if (name) { > + struct object *obj = parse_object(entry.oid->hash); This worries me somewhat. IIRC, "git fsck" uses object->parsed to tell between objects that are unreachable or not and act differently so I would fear that parsing the object here would screw up that logic, when the call comes from fsck_dir() -> fsck_sha1_list() -> fsck_sha1() -> fsck_obj() -> fsck_walk() -> fsck_walk_tree() codepath. Is it no longer the case, I wonder? I see in the same loop there is a call to lookup_tree()->object, which probably is how the existing code avoids that issue? -- To unsubscribe from this list: send the line "unsubscribe git" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html