Re: [PATCH v4 1/6] worktree.c: add find_worktree()

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On Fri, Jun 3, 2016 at 10:00 PM, Ramsay Jones
<ramsay@xxxxxxxxxxxxxxxxxxxx> wrote:
>
>
> On 03/06/16 13:19, Nguyễn Thái Ngọc Duy wrote:
>> So far we haven't needed to identify an existing worktree from command
>> line. Future commands such as lock or move will need it. The current
>> implementation identifies worktrees by path (*). In future, the function
>> could learn to identify by $(basename $path) or tags...
>>
>> (*) We could probably go cheaper with comparing inode number (and
>> probably more reliable than paths when unicode enters the game). But not
>> all systems have good inode that so let's stick to something simple for
>> now.
>>
>> Helped-by: Eric Sunshine <sunshine@xxxxxxxxxxxxxx>
>> Signed-off-by: Nguyễn Thái Ngọc Duy <pclouds@xxxxxxxxx>
>> ---
>>  worktree.c | 15 +++++++++++++++
>>  worktree.h |  8 ++++++++
>>  2 files changed, 23 insertions(+)
>>
>> diff --git a/worktree.c b/worktree.c
>> index e2a94e0..554f566 100644
>> --- a/worktree.c
>> +++ b/worktree.c
>> @@ -214,6 +214,21 @@ const char *get_worktree_git_dir(const struct worktree *wt)
>>               return git_common_path("worktrees/%s", wt->id);
>>  }
>>
>> +struct worktree *find_worktree(struct worktree **list,
>> +                            const char *prefix,
>> +                            const char *arg)
>> +{
>> +     char *path;
>> +
>> +     arg = prefix_filename(prefix, strlen(prefix), arg);
>> +     path = xstrdup(real_path(arg));
>> +     for (; *list; list++)
>> +             if (!fspathcmp(path, real_path((*list)->path)))
>
> The results of the call to real_path() should probably be cached
> in the worktree structure, since real_path() is relatively expensive
> (it calls chdir(), lstat(), readlink() etc.), so you don't want to
> re-compute the same result time-after-time ...

Urgh.. I missed this after sending out v5. Because find_worktree is
probably called once or twice per process, I don't think we need to
optimize this yet. If nr. worktrees goes up to hundreds then this is
one of many items we need to do to make worktree list fast.
-- 
Duy
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