Re: [RFC/PATCH] patch-ids: check modified paths before calculating diff

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John Keeping wrote:

> In this case, it is likely that only a small number of paths are touched
> by the commits on the smaller side of the range and by storing these we
> can ignore many commits on the other side before unpacking blobs and
> diffing them.

I like this idea a lot.

> --- a/patch-ids.c
> +++ b/patch-ids.c
> @@ -1,5 +1,6 @@
>  #include "cache.h"
>  #include "diff.h"
> +#include "diffcore.h"
>  #include "commit.h"
>  #include "sha1-lookup.h"
>  #include "patch-ids.h"
> @@ -16,6 +17,137 @@ static int commit_patch_id(struct commit *commit, struct diff_options *options,
>  	return diff_flush_patch_id(options, sha1);
>  }
>  
> +struct collect_paths_info {
> +	struct string_list *paths;
> +	int searching;
> +};
> +
> +static int collect_paths_recursive(int n, struct tree_desc *t,
> +	const char *base, struct pathspec *pathspec,
> +	struct collect_paths_info *data);

Can you say a little about how this function works (e.g., in a
comment)?  What are the preconditions and postconditions?  How does
the state evolve (e.g, when is "searching" set)?

> +
> +static int same_entry(struct name_entry *a, struct name_entry *b)
> +{
> +	if (!a->sha1 || !b->sha1)
> +		return a->sha1 == b->sha1;
> +	return	!hashcmp(a->sha1, b->sha1) &&
> +		a->mode == b->mode;

Style: unusual whitespace (the tab after "return").  I'd just do

	if (!a->sha1 || ...)
		return ...
	return !hashcmp(a->sha1, b->sha1) && a->mode == b->mode;

since it is not too long.

[...]
> +static char *traverse_path(const struct traverse_info *info,
> +		const struct name_entry *n)
> +{
> +	char *path = xmalloc(traverse_path_len(info, n) + 1);
> +	return make_traverse_path(path, info, n);
> +}

This function seems to be the same as one of the same name in
builtin/merge-tree.c.  Should it be put somewhere more public, for
example as part of the tree-walk API?  Who is responsible for freeing
"path"?  Would it make sense to use a strbuf here?

	strbuf_setlen(&buf, traverse_path_len(info, n));
	make_traverse_path(&buf.buf, info, n);

> +
> +static int add_touched_path(struct collect_paths_info *info, const char *path)
> +{
> +	if (info->searching) {
> +		if (!string_list_has_string(info->paths, path))
> +			return -1;
> +	}
> +	string_list_insert(info->paths, path);
> +	return 0;
> +}

Same question about internal API: when I see

	add_touched_path(info, path)

what should I expect it to do?

In the info->searching case, "string_list_insert(info->paths, path)"
will always be a no-op, right?  What does it mean that this is adding
a touched path in that case?

[...]
> +static int collect_touched_paths_cb(int n, unsigned long mask,
> +		unsigned long dirmask, struct name_entry *entry,
> +		struct traverse_info *info)
> +{

Same question about contracts.  Ideally a reader in a rush should be
able to read an opening comment about what the function does and
then return to the caller without delving into the details of how
it does its work.

> +	struct collect_paths_info *collect_info = info->data;
> +	if (n == 1) {
> +		/* We're handling a root commit - add all the paths. */
[...]
> +	if ((entry[0].sha1 && S_ISDIR(entry[0].mode)) ||
> +	    (entry[1].sha1 && S_ISDIR(entry[1].mode))) {

At this point I'm not sure what two trees are being traversed in
parallel, so it's not obvious to me what the code's about.  Are
they the "before" and "after" trees for commits being rebased?

[...]
> +static int collect_touched_paths(struct commit *commit, struct patch_ids *ids,
> +		int searching)
> +{
> +	struct tree_desc trees[2];
> +	struct collect_paths_info info = { &ids->touched_paths, searching };
> +	void *commitbuf;
> +	int result;
> +
> +	commitbuf = fill_tree_descriptor(trees + 1, commit->object.sha1);
> +	if (commit->parents) {
> +		void *parentbuf = fill_tree_descriptor(trees + 0,
> +					commit->parents->item->object.sha1);

Looks like yes.

What should happen for commits with more than 1 parent?  If they're
supposed to not enter this codepath because of a previous check, a
die("BUG: ...") could be a good way to make reading easier.

[...]
> @@ -40,6 +172,7 @@ int init_patch_ids(struct patch_ids *ids)
>  	diff_setup(&ids->diffopts);
>  	DIFF_OPT_SET(&ids->diffopts, RECURSIVE);
>  	diff_setup_done(&ids->diffopts);
> +	ids->touched_paths.strdup_strings = 1;

Good.

[...]
> @@ -64,6 +199,13 @@ static struct patch_id *add_commit(struct commit *commit,
>  	unsigned char sha1[20];
>  	int pos;
>  
> +	if (no_add) {
> +		if (collect_touched_paths(commit, ids, 1) < 0)
> +			return NULL;

Ah, so this is what the "searching" does.

The existing "no_add" argument is very confusing (what does it mean to
add a commit without adding?), but at least the confusion is
self-contained in a small, simple set of functions:

	static struct patch_id *add_commit(struct commit *commit,
					   struct patch_ids *ids,
					   int no_add)
	{
		...
	}

	struct patch_id *has_commit_patch_id(struct commit *commit,
					     struct patch_ids *ids)
	{
		return add_commit(commit, ids, 1);
	}

	struct patch_id *add_commit_patch_id(struct commit *commit,
					     struct patch_ids *ids)
	{
		return add_commit(commit, ids, 0);
	}

In fact the "no_add" makes *some* sense because add_commit() needs
to search for a patch-id before adding it, so calling with no_add
means to do all the work except for actually adding.

This new call propagates the mysterious boolean argument beyond
there and uses it in different ways.  Would it make sense to do
the following?

 (1) rename the "no_add" parameter to "search_instead" or something
 (2) avoid passing on "no_add" as a boolean.  Instead, use the
     same trick elsewhere so this can use appropriately named
     functions like:

	if (!searching)
		collect_touched_paths(commit, ids);
	else if (!only_touches_touched_paths(commit, ids))
		return NULL;

Hope that helps,
Jonathan
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