Re: [PATCH] Detached HEAD (experimental)

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On Tue, 02 Jan 2007 14:44:31 -0800, Junio C Hamano wrote:
> We could do two things, and I think disallowing commits is not
> necessarily a better option of the two.  We could allow commits
> and prevent the user from switching out of the detached HEAD
> state without an explicit action instead.

Yeah, that would be fine too. Personally, I'd be happy with either
approach.

> "git-checkout" but there may be other cases.  In either way, we
> need a safety valve, which the experimental code does not have.

OK. I guess I misinterpreted things. I was afraid that you were
proposing a safety valve on _entering_ the detached state, (perhaps
the -d option to checkout itself). It was the requirement of something
extra to checkout a tag (as opposed to checkout of a branch) that I
disliked.

> In any case, I did this because I got tired of waiting for it to
> happen (I thought you wanted to hack on this over the long
> week^W yearend, so I deliberately stayed away from doing this)
> and I was bored.  This will not be in 'next' in the current
> shape.

I'm glad you went ahead. I ended up almost not touching computers at
all from December 23 to January 2 [*].

> You've thought about the issue long enough to write your
> commentary and I agree to most of your points (including
> favoring "no commit allowed in this state" over "allow commits
> and merges to help advanced usage" for its simplicity), so if
> you code it up with a clean patch, I would not reject it on the
> basis of its design.

I don't actually prefer "no commit allowed". I just didn't want the
user to have to explicitly disable the safety before being able to
perform a checkout based on a tag.

I am still interested in this feature, so I will try to find time to
come back with a revised version of your patch with the missing safety
check (and without requiring -d on checkout). Thanks again for this
initial take on the problem. (Though if anyone else beats me to it, I
certainly will not be offended.)

-Carl

[*] I did play some nice new (to me) board games, (Zendo and DVONN
being standouts), but thats a topic for elsewhere I suppose.

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