git for game development?

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Hello,

I am very interested in using git for game development.  I will be working
with a lot of binaries (textures, 3d assets, etc.) in addition to source
files.  I'd like to be able to version these files, but I understand that
big binaries aren't git's forte.  I've found several possible workarounds
(git submodules, git-media, git-annex), but the one that seems most
promising is bup.  I started a thread on the bup mailing list to ask about
the best way to use bup with git for my purposes.  One of the respondents
suggested forking git itself to include bup functionality, thereby extending
git to handle binaries efficiently.

My question for this group is:  would there be interest in incorporating
this sort of functionality into git core?  I would certainly find it
compelling as a user, but have no idea how it would fit into the bigger
picture.

Thanks in advance!

Cliff

P.S.  I also heartily welcome any advice/insight on my use case.  :-)
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