Hello, I am very interested in using git for game development. I will be working with a lot of binaries (textures, 3d assets, etc.) in addition to source files. I'd like to be able to version these files, but I understand that big binaries aren't git's forte. I've found several possible workarounds (git submodules, git-media, git-annex), but the one that seems most promising is bup. I started a thread on the bup mailing list to ask about the best way to use bup with git for my purposes. One of the respondents suggested forking git itself to include bup functionality, thereby extending git to handle binaries efficiently. My question for this group is: would there be interest in incorporating this sort of functionality into git core? I would certainly find it compelling as a user, but have no idea how it would fit into the bigger picture. Thanks in advance! Cliff P.S. I also heartily welcome any advice/insight on my use case. :-) -- To unsubscribe from this list: send the line "unsubscribe git" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html