Re: macOS third-party plugins

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Jehan Pagès wrote:

> > > I found no macOS plugin SDK. Is there one?
> > I am not aware of anything macOS specific in our plug-in API or any macOS specific documentation. We would welcome improvements.
> Indeed there is no difference for plug-in creation depending on the platform.

You mean the plugin code is OS-independent. That’s right.
What I meant is that you need the GIMP headers and libraries to link your plugin with. These are easy to install on Linux. How do I do this on a Mac?

> Now maybe the fact that the macOS DMG is signed means all the plug-in binaries must be signed too to be run. I have no idea, but I guess it makes sense in the security context of signature of binaries.

Actually unsigned plugins do work.

But if you sign a third-party plugin, you need to sign it with the "com.apple.security.cs.disable-library-validation" entitlement. Otherwise, macOS will block it because its certificate is different from GIMP libraries'.

--Piotr
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