Jehan Pagès wrote: > > > I found no macOS plugin SDK. Is there one? > > I am not aware of anything macOS specific in our plug-in API or any macOS specific documentation. We would welcome improvements. > Indeed there is no difference for plug-in creation depending on the platform. You mean the plugin code is OS-independent. That’s right. What I meant is that you need the GIMP headers and libraries to link your plugin with. These are easy to install on Linux. How do I do this on a Mac? > Now maybe the fact that the macOS DMG is signed means all the plug-in binaries must be signed too to be run. I have no idea, but I guess it makes sense in the security context of signature of binaries. Actually unsigned plugins do work. But if you sign a third-party plugin, you need to sign it with the "com.apple.security.cs.disable-library-validation" entitlement. Otherwise, macOS will block it because its certificate is different from GIMP libraries'. --Piotr _______________________________________________ gimp-developer-list mailing list List address: gimp-developer-list@xxxxxxxxx List membership: https://mail.gnome.org/mailman/listinfo/gimp-developer-list List archives: https://mail.gnome.org/archives/gimp-developer-list