Re: Participation to GameDev room at FOSDEM

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Hello Julian!

It took a while to ask everyone, sorry about that :)

Unfortunately, none of us is going to be at FOSDEM in 2020.

However, we are up for a meeting in late May during Libre Graphics
Meeting, in Rennes, France:

https://libregraphicsmeeting.org/2020/en/index.html

How does it sound for you?

Alex

On Mon, Nov 25, 2019 at 4:14 PM Julian Murgia <julian@xxxxxxxxxxxxxxx> wrote:
>
>  Hello,
>
> First of all I'm sorry if this was not the right place to send this email,
> even though I believe it is addressed mostly to GIMP developers.
>
> I am a member of Godot Engine's organization team for FOSDEM. We have been
> granted with a "Game Developers" room at FOSDEM, taking place in Brussels,
> Belgium, on February 1st and 2nd 2020.
> Even though we proposed this developers room, it will be about "*Free and
> Open Source Game Development"* at large and not focused on Godot Engine.
>
> Thus, we are calling for participations aimed at Free Softwares projects,
> involved closely or less closely in game development. These participations
> would consist in technical-oriented presentations during the GameDev room:
> game developers, game engine developers, tools developers are very welcome.
>
> GIMP is the most used image processing Free Software for almost all usages.
> Our lead developer Juan Linietsky presented a nice tutorial for creating
> graphics and textures using GIMP last year during our Godot Engine annual
> convention (
> https://www.youtube.com/watch?v=wrGLIt322jM&list=PLeG_dAglpVo5XPsWqBiXXg6wvee11yDeS).
> GIMP is one mandatory tool in game developers toolbox. We'd also be happy
> to discuss your plans and your needs for GIMP development, and discuss
> assets workflow and integration into game and game engines.
>
> You'll find some details on our past news post:
> https://godotengine.org/article/cfp-game-development-room-fosdem-2020. If
> you wish, you can of course respond to this mail for more precisions before
> applying on FOSDEM's Pentabarf.
>
> Waiting for your reply,
>
> Best regards,
> Julian Murgia - Godot Engine
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