What is the most accessible way to create your own GEGL filters/graph using existing operations? I don't mean writing the code in C. What I mean is to write a GEGL graph, create a rudimentary input GUI and package it so it appears in "FIlters" menu? Essentially creating a custom plugin based on GEGL operations? There's a "Filters-Generic-GEGL graph...", but that does not allow me to create custom input widgets for ease in production. What I want is a series of levels, curves and channel and simple math operations some with hard-set inputs, some with user selectable inputs. Preferably with a selectable layer in one of those operations. Because until GIMP gets a proper adjustment layers (or even better, a Blender-like node graph editor), this would be the closest way to approach my needed workflow - with node graph predefined. Thanks _______________________________________________ gimp-developer-list mailing list List address: gimp-developer-list@xxxxxxxxx List membership: https://mail.gnome.org/mailman/listinfo/gimp-developer-list List archives: https://mail.gnome.org/archives/gimp-developer-list