I've redownloaded version 2.8 because i've found no way to emulate the mathematical precision that the blur/smudge tools give me. The gradient tool with perceptual RGB works almost as expected, somehow the blue value goes up even though i'm trying to gradient between pure red and pure green. Making a transition with blur/smudge from 255-0-0 to 0-255-0 (red to green) i do not expect to get any colours where red+green > 255. I expect to find 254-1-0 followed by 253-2-0 followed by 252-3-0 etc. This feature is extremely important to me because of a shader i wrote that reads colour values mathematically. So, if i get a vote, please reintroduce the old way to blur. Here is an image with blur and smudge examples. The top half is what i desire, it's using blur/smudge from 2.8 resulting in colour values where R+G+B is very close to 255. The bottom half is far too yellow, those colour values are close to 200-200 which is far greater than the 255 i require. https://gyazo.com/4bf04c204f6abe42524d1dabe37b0a22 _______________________________________________ gimp-developer-list mailing list List address: gimp-developer-list@xxxxxxxxx List membership: https://mail.gnome.org/mailman/listinfo/gimp-developer-list List archives: https://mail.gnome.org/archives/gimp-developer-list