Hello, I've just read an article at Gimp site ( https://www.gimp.org/news/2019/01/02/gimp-and-gegl-in-2018/ ) and here is proposal of possible new feature mentioned there: "There are all sorts of other interesting ideas for plug-ins, like UV unwrapping from OBJ files for texturing." Is that really necessary in 2D editor? Let the 3D artist export UV wireframe in 3D software of his / her choice into some 2D format and then he / she can work on texture even with current version of Gimp. 3D software suites today already have functionality for UV mapping and even painting directly on the surface of model (resp. on mapped texture). What would be benefits of such thing in Gimp? Thanks for answer, Michal. _______________________________________________ gimp-developer-list mailing list List address: gimp-developer-list@xxxxxxxxx List membership: https://mail.gnome.org/mailman/listinfo/gimp-developer-list List archives: https://mail.gnome.org/archives/gimp-developer-list