Re: GEGL

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Thanks Alex for explanation.

I've written a minimally functional gegl ui that works in Laidout:
> https://www.youtube.com/watch?v=GPz3BniLSFw&t=8s


Wow that's exactly what I had in my mind.

It can also import SVG filters
>

I also thought about this. Inkscape has some SVG filter editor, but this
looks much better!

My intention is to have this node ui usable, if possible, at least via a
> plugin to Gimp (for instance). I'm doing a workshop at the upcoming
> Libre Graphics Meeting about nodes in FOSS to further explore issues
> involved.
>

You are my hero :-D.

>
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