First, in spite of the intensity of this discussion, I appreciate it. Thanks to all contributors for your efforts to make it clear. A simple question, which may have been answered already and I may have missed (if so, a pointer will do). What is the advantage of using unbounded sRGB instead of user RGB, *presuming* user RGB is not sRGB, and ignoring assumptions any outside software may be making about colorspace? I'm having a great deal of difficulty understanding why one would choose to use a pipeline which by definition is going to require conversions when the user is using anything except sRGB. Both from a potential loss / distortion of data perspective and from a simple performance perspective. As people become more comfortable with different colorspaces, and as they become more comfortable dealing with individual color channels, more and more work will be done using them. Particularly as device prices keep coming down and capabilities going up. I can understand how / why one might wish to work in unbounded sRGB as an interim step towards a goal of working in user RGB *if* doing so gets significant results considerably faster than would otherwise be possible; and if doing so does not result in a lot of effort which will be discarded at the next step. But I have difficulty understanding why it would be the final design goal. The final design goal should be to get it right. If one were starting from scratch, would one choose to use unbounded sRGB? I've personally made this mistake once and it resulted in the death of a good product. I also worked for a company which made this mistake and it cost them a year of (re)development when technology caught up with their assumptions. Gary _______________________________________________ gimp-developer-list mailing list List address: gimp-developer-list@xxxxxxxxx List membership: https://mail.gnome.org/mailman/listinfo/gimp-developer-list List archives: https://mail.gnome.org/archives/gimp-developer-list