> On Sun, Apr 13, 2014 at 7:17 PM, Michael Natterer <mitch@xxxxxxxx> > wrote: > > > > Um? I don't see much premultiplied processing around. > > > > It's mostly "RGBA float" or "R'G'B'A float" isn't it? > > gaussian-blur, whirl/pinch, scaling, warp tool, pixelize, and most > compositing modes are using "RaGaBaA float" if they used "RGBA float" > instead their innerloops would have to take alpha weighting into > account to avoid color bleeding from transparent pixels into opaque > pixels. > Hum, it should be correctly investigated but I suspect some other operations are broken in this regard, tile-seamless, mosaic, edge-laplace, edge-sobel, perhaps others... _______________________________________________ gimp-developer-list mailing list List address: gimp-developer-list@xxxxxxxxx List membership: https://mail.gnome.org/mailman/listinfo/gimp-developer-list List archives: https://mail.gnome.org/archives/gimp-developer-list