Re: Gimp on Steam

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On Thu, Mar 6, 2014 at 1:14 PM, Christopher Curtis <ccurtis0@xxxxxxxxx>wrote:

> Speaking strictly as a reader of the mailing list, the GIMP project is
> woefully understaffed. Putting GIMP into the hands of tens of thousands of
> users who are probably not on the primary platform (i.e. Linux) may siphon
> off valuable developer resources.
>

In what way?

If so, would distribution though Stream attract sufficient volunteers to
> offset this cost?
>

There's no way to answer that question.  Is it a loaded question?  Assuming
you're asking "what kind of community is Steam?"  The answer is it is
mostly and end-user community with a surrounding game modding community
(many of whom use GIMP for textures in their mods).  In what way does that
make a difference in how GIMP is developed?  I don't think it makes a
difference.  We *might* see more users participating on the mailing list
which is a good thing IMO.  GIMP has always been users supporting users
with occasional input from devs.  Adding an additional distribution avenue
would not change that.

What would be the consequences if a Steam user downloaded GIMP only to find
> out that it's still mostly an 8-bit graphics engine? E.g. negative press.
> And again, would this motive people to chip in if so?
>

Re: negative press due to 8-bit graphics?  This is a well known issue.
Most photography blogs who do a comparison including GIMP cite that as a
con.  I don't see how adding more users (or not adding them) would change
that.  When a new release is issued it will come with a news update like it
would on the GIMP website.  Again, your last question is so abstract it is
impossible to answer.

I don't really see these as valid concerns.  If you have questions that can
actually be answered without here-say then I'll attempt to address them.

SAM
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