Hi, I'm curious if we have a plan for assets in v2.10 and onwards now that 16/32 bit is possible. Color palettes and gradients are still based on raw 8bit RGB values, and pattern files are 8bit as well. FilmGIMP/Cinepaint "fixed" that in the past by converting everything to 16bit integer (afaik, integer), but I'm not sure if that's such a good idea. Some things to consider, in no particular order: - IMO, ideally, stock color palettes should be using a linear device-independent color space (some sort of LCh?); - it should be possible to use palettes that rely on arbitrary color models (RGB, LAB) to make paint vendors happy; - we still need to solve the i18n issue that was raised recently (non-translatable palettes/colors/etc. names). In my opinion, a sensible way to approach that would be using an already available, but somewhat forgotten file format devised by Olivier Berten during his work on SwatchBooker: http://selapa.net/swatchbooker/ To reiterate my earlier email to create@, the benefits of this file format are: - simple combination of XML + ZIP - (nearly) any color model + optional mapping to an embedded ICC profile - flat colors and gradients supported - spot colors supported - i18n-ized names of all metadata fields and color names There is no other file format that would provide the same set of features for us, free or non-free: http://www.selapa.net/swatches/colors/fileformats.php So the questions are: - Is changing the assets file format something we need to do for 2.10 (or maybe at all)? - Is the SwatchBooker's file format right for us? - do we actually have resources to make the switch? Opinions? Alexandre _______________________________________________ gimp-developer-list mailing list List address: gimp-developer-list@xxxxxxxxx List membership: https://mail.gnome.org/mailman/listinfo/gimp-developer-list List archives: https://mail.gnome.org/archives/gimp-developer-list