El jue, 28-11-2013 a las 13:29 +0100, Przemyslaw Golab escribió: > In Blender users can adjust DPI of the UI making widgets smaller or bigger > as they wish. Maybe something like that would be good option for solving > problem with different, too small or too big, screen resolutions? Using the DPI setting for changing the UI widgets and text is plain wrong. The DPI selector should be used to set the right DPI for the screen, so the UI looks consistent in different screen sizes (i.e.: No tiny buttons on large, high resolution screens and no gigantic buttons on old CRTs). What Andrew Price suggested in his UI videos is a misuse of something that was designed for a different purpose. Of course, that doesn't mean a UI "scaling" factor can't be used. But I think that we should be better ask our usability expert for recommentation of real-world sizes for the UI elements based on the best performance of readability and usability, so the default theme is designed around it. If a particular user wants larger buttons or dialogs, I think it falls in the theme customisation territory. I don't think programs should provide such specific features (that are, at the same time, unrelated to the program's main goals). Gez. _______________________________________________ gimp-developer-list mailing list List address: gimp-developer-list@xxxxxxxxx List membership: https://mail.gnome.org/mailman/listinfo/gimp-developer-list