Re: GIMP release: 2.8.10 request, OS X

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Hi everybody,

Am 24.11.2013 um 10:59 schrieb scl <scl.gplus@xxxxxxxxx>:

> Hi,
> 
> today there was [bugreport] about outdated builds for OSX.
> 
> One reason for not being able to provide an official GIMP 2.8.8.
> on OS X build were serious issues on OS X Mavericks, for instance
> the [showstopper in the Text tool]. These have been solved in
> the meantime (thanks especially to Simone Karin Lehmann, Michael
> Natterer and Daniel Sabo).
> 
> Therefore I think we should bring out GIMP 2.8.10 soon,
> including an official OS X build (preferably also for some older
> OS X versions). As far as I know Claytons build is at the ready.
> All we need is a 2.8.10 bump, don't we?

arrhhhg no, I’ve just released a bundle for 2.8.8.  (… and I don’t wont to redo some of the patches right now.)

> 
> This situation shows us another weakness again:
> there are at least four people working on an OS X release:
> Clayton Walker, Simone Karin Lehmann, Partha Bagchi and
> David Evans (Macports), not to mention the (still active?) maintainer
> of the outdated Fink build and the various people building GIMP
> on their own Macs. All of them do it in their rare spare time.
> All of them struggle alone with the special build issues of GIMP
> on OS X, its dependencies and the API incompatibilities between the various OS X versions.
> Can you guys and girls please find a way to work together?

well, long story, at least from my point of view. I’ll try the short version. (the first version of this post was way longer .-) )

Years ago, there was no GIMP for the mac besides MacPorts or Fink. Both were IMO not suited for casual Mac users. Some day I got a hint from another Mac user, Christoph Schröder, how to use MacPorts to ease the build process for GIMP (so basically he’s the one who started that all. Thanks, Christoph). So I hacked MacPorts a lot and finally got a development environment very well suited for GIMP. I could built for all OS versions, cross compile for all architectures, patch every source I wanted and include as many plugins as I wanted. Everything was fine. 

But differences came. Mainly about on what to focus the efforts. Plugins vs. stock GIMP, specialized development environment vs. generic environment (MacPorts / jhbuild), specialized patches vs. generic ones. And from what I see now in various projects and sources: NSObject classes vs. CoreFoundation.

I' focusing on plugins, specialized environment, specialized patches and NSObject classes. 

> What makes it so hard to speak to another at the mailing list or IRC

mainly that I have only very limited time and, that I don’t like IRC and, well, my bad english.

> and unite your forces? Come on, we don't bite ;-)

Neither I do.

So I’ll give it a try.

Simone Karin Lehmann

— 
stay hungry, stay foolish
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