On 7 September 2013 04:18, Warren Turkal <wt@xxxxxxxxxxxxxxxx> wrote: > I haven't found any way to make that interface work for what I am doing. > Basically, I need to be able to return a palette object, but not one in the > UI yet. That palette object can then be loaded by the existing gimp code > into a new palette in the UI. Note that this is a slightly simplified > description as all the current palette "loaders" return a GList* with only > one entry to a palette object. This code is here. No, there is no such thing as a Palette object, but not one on the UI yet in GIMP. You create a new palette live, in GIMP. If you need it not to appear in the objec, just maintain all palette data in a data structure in your own code. (In python it would be a list of tuples - or a list of dictionaries if you need better than O(N) access to an entry given its name or it's core value) And you will need a function call to "commit" your data structure to a palette in the UI when it is the time - That would be about five lines of code, including the function declaration. If you want to access a non-UI visible GIMP Palette in several plug-ins, and want to use GIMP's palette PDB calls for that, you have to, in the same plug-in: commit your data to a new, temporary, GIMP Palette, do whatever you want with it (including exporting for an specific format by calling another plug-in), and remove it from GIMP's Palette list with pdb.gimp_palette_delete. js -><- js -><- _______________________________________________ gimp-developer-list mailing list List address: gimp-developer-list@xxxxxxxxx List membership: https://mail.gnome.org/mailman/listinfo/gimp-developer-list