On Fri, Sep 6, 2013 at 10:11 AM, Chris Mohler <cr33dog@xxxxxxxxx> wrote: > On Thu, Sep 5, 2013 at 11:30 PM, Warren Turkal <wt@xxxxxxxxxxxxxxxx> > wrote: > > Just so you all know, this actually started with my wife wanting to > import > > *.ase palettes in . > > Same here, but I just wanted to use Kuler palettes. Adobe claims the > .ase specs are in the PS SDK, but if they are I never found them. > > That's about as far down the rabbit hole as I got - I didn't feel like > reverse-engineering the PS palette format. > I've seen some references to the format online. If it's as simple as it looks, I'll be okay. If not, at least I'll have fun. > Back to your main question: unless I'm out of touch, I believe all of > the file loader plugins need to be written in C. I could well be > wrong though. It's been quite some time since I touched anything > having to do with GIMP besides the occasional plug-in in Python. > This knowledge is still current. The work I linked to in my original message was a start at trying to change that. I was trying to plumb through the ability to write plugins that could process files when you go through the normal import palette from file dialog. Thanks, wt _______________________________________________ gimp-developer-list mailing list List address: gimp-developer-list@xxxxxxxxx List membership: https://mail.gnome.org/mailman/listinfo/gimp-developer-list