On Tue, Jun 25, 2013 at 2:15 PM, peter sikking <peter@xxxxxxxxxxxx> wrote: > > so you can guess my new motto: ‘from the first week we start > building the real thing.’ > > Developers work in iterations. When you start you have a vague idea of what its going to be, a goal, but you never know how it will make sense to reach that goal in the end. So you iterate, without polish and beauty you make a draft, test, make sure the framework is solid, etc and then go over it again. At some point you run into a fundamental issue and need to discard a lot of the underpinnings and the code above up to and including UI concepts. It also means that you do not wish to spend time polishing things that might get discarded - the work goes from rough to good - from general to specific and in an ideal world, so would UI and interaction design. It would start off as rough guidelines and complete in a finished product... Sofar, we have tried to make it work in reverse - that the UI/interatcion is fitted on top of a ready bit of code like a mask. And in my personal experience... That does not work. It creates frustration for both sides, because we cant get the mask to fit and you feel that we disrespect your work... And that is truly unfortunate, because we really really need your insights and input and I personally believe it's of most use when it is given in form of concepts, rules, insights and diagrams rather than ready made bitmap expectations of how it would have to look... -- --Alexia _______________________________________________ gimp-developer-list mailing list List address: gimp-developer-list@xxxxxxxxx List membership: https://mail.gnome.org/mailman/listinfo/gimp-developer-list