Re: How to deal with pixel-per-pixel operations?

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Thank you everyone for the kind response!
I've decided to stay with 2.8 APIs, so I won't use GEGL for now.

Going back to the initial question, what's the best example to see how to iterate a 5x5 mask (but size could be variable) for each pixel without losing performance?

In particular, what combination of functions should I use (talking about gimpdrawable, pixelrgn, iterators and so on)?

Thank you again
Ale



> Subject: Re:  How to deal with pixel-per-pixel operations?
> From: mitch@xxxxxxxx
> To: alessandrofrancesconi@xxxxxxx
> CC: pippin@xxxxxxxx; gimp-developer-list@xxxxxxxxx
> Date: Tue, 11 Jun 2013 15:47:34 +0200
> 
> On Tue, 2013-06-11 at 14:03 +0200, Alessandro Francesconi wrote:
> > Got problems here...
> > 
> > Following the goat example, I downloaded the libgegl-dev 0.2 package (I'm on Debian)
> 
> For GIMP git master, you need babl master and gegl master, no tarballs.
> 
> --Mitch
> 
> >  and I've started including the necessary libs in my source code:
> > 
> > -----
> > #include <libgimp/gimp.h>
> > 
> > #include <libgimp/gimpui.h>
> > 
> > #include <gegl.h>
> > -----
> > 
> > gegl_init() is recognized, but gimp_drawable_get_buffer() and gimp_drawable_get_shadow_buffer() don't.
> > They appears to be defined in the git repository, here: https://git.gnome.org/browse/gimp/tree/libgimp/gimpdrawable.h
> > But looking at the gimp 2.8.4 libs I have in my machine, gimpdrawable.h does not contain those definitions!
> > 
> > Don't tell me... gimp_drawable_get_buffer() and similar are not yet in the set of available APIs for GIMP-dev 2.8.4.... is it right? How can I develop a GEGL plugin for 2.8.4 application in these conditions? .-.
> > 
> > 
> > Sincerely,
> > (a bit angry) Ale
> > 
> > 
> > > From: alessandrofrancesconi@xxxxxxx
> > > To: pippin@xxxxxxxx
> > > Date: Tue, 11 Jun 2013 10:53:26 +0000
> > > CC: gimp-developer-list@xxxxxxxxx
> > > Subject: Re:  How to deal with pixel-per-pixel operations?
> > > 
> > > Thank you so much!
> > > 
> > > 
> > > 
> > > Ale
> > > 
> > > 
> > > 
> > > Da: Øyvind Kolås
> > > Data invio: ‎martedì‎ ‎11‎ ‎giugno‎ ‎2013 ‎12‎.‎49
> > > A: Alessandro Francesconi
> > > Cc: gimp-developer-list@xxxxxxxxx
> > > 
> > > On Tue, Jun 11, 2013 at 11:05 AM, Alessandro Francesconi <alessandrofrancesconi@xxxxxxx> wrote:
> > > 
> > > 
> > > Thanks for the answer, I’m not new on GIMP plugin’s development but I’m totally new on GEGL operations!
> > > 
> > > After a first look, it seems that none of the standard plugins from the GIMP’s procedure database use GEGL for their operations, and the only way to test a operation made with GEGL is to open this dialog: http://docs.gimp.org/it/gimp-tool-gegl.html
> > > 
> > > .... am I wrong?
> > > 
> > > 
> > > I mean, is it possible to define a new plugin using the classical method with ’gimp_install_procedure()’, making it accessible through the PDB and writing a ”complex” user interface with GTK, but using GEGL APIs for the image manipulation phase?
> > > 
> > > 
> > > 
> > > 
> > > Take a look at goat-exercise.c in gimp/plug-ins/common, it shows how to get and manipulate image drawables as GeglBuffers. For documentation on GEGL see http://gegl.org/ or the docs dir of your own GEGL build.
> > > 
> > > 
> > > 
> > > 
> > > /Ø
> > > -- 
> > > «The future is already here. It's just not very evenly distributed»
> > >                                                  -- William Gibson
> > > http://pippin.gimp.org/                            http://ffii.org/
> > > _______________________________________________
> > > gimp-developer-list mailing list
> > > gimp-developer-list@xxxxxxxxx
> > > https://mail.gnome.org/mailman/listinfo/gimp-developer-list
> >  		 	   		  
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> 
> 
 		 	   		  
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