Re: Selective gaussian blur port to gegl

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On Sun, Apr 7, 2013 at 11:11 PM, Michael Natterer <mitch@xxxxxxxx> wrote:
> While I am at it.

Please start new threads, or change the topic - when changing the topic.

, why does edge-sobel add extra pixels to the original
> image? Is it a 'don't care' thing.

No - for the same reason that gaussian blur adds extra pixels to the original buffer; assuming an abyss behavior of zeroed pixels around the buffer. Both of these filters have well defined results. For a drop-shadow added to a layer you do intend to blur the contents out into nothingness - all such area filters with a dependendant neighbourhood are at the core - at GEGL graph level is concerned, growing their defined inputs.


Just because something is in git doesn't mean it's correct :)

If there is strange behavior, a look at the code, a bug report,
or even a patch are appreciated.

--mitch



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