I have it currently written in Java and performance on fairly large images isn't so good. I suppose that in C and with more optimizations it will be much better. Performance and behavior of the algorithm very depends on a size of mesh's squares (or triangles). I'll try to do some performance tests. Marek On Mon, 11 Mar 2013 18:03:11 +0400, Alexandre Prokoudine wrote: > So this is more like Puppet Warp really :) And it does look very impressive! > > IMHO, it would be a great GSoC project. > > How is it performance-wise? How well does it work on fairly large images? > _______________________________________________ gimp-developer-list mailing list gimp-developer-list@xxxxxxxxx https://mail.gnome.org/mailman/listinfo/gimp-developer-list