Re: GSOC 2013 - n-point image deformation

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I have it currently written in Java and performance on fairly large
images isn't so good. I suppose that in C and with more optimizations it
will be much better. Performance and behavior of the algorithm very
depends on a size of mesh's squares (or triangles). I'll try to do some
performance tests.

Marek

On Mon, 11 Mar 2013 18:03:11 +0400, Alexandre Prokoudine wrote:
> So this is more like Puppet Warp really :) And it does look very impressive!
> 
> IMHO, it would be a great GSoC project.
> 
> How is it performance-wise? How well does it work on fairly large images?
> 


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